PM3.6 - Giga Bowser - Subaction - ItemScrew

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Stats

IASA: None
Subaction Index: 0x148

Scripts

Main

  1. ModelChanger { reference: 0, switch_index: 1, bone_group_index: 1 }
  2. loop 10 times:
    1. Subroutine(0x80fc1350)
    2. MoveHitBox(MoveHitBox { hitbox_id: 0, new_bone: 0, new_x_offset: 0.0, new_y_offset: 5.0, new_z_offset: 7.0 })
    3. MoveHitBox(MoveHitBox { hitbox_id: 1, new_bone: 0, new_x_offset: 0.0, new_y_offset: 5.0, new_z_offset: -7.0 })
    4. MoveHitBox(MoveHitBox { hitbox_id: 2, new_bone: 0, new_x_offset: 0.0, new_y_offset: 19.0, new_z_offset: 7.0 })
    5. MoveHitBox(MoveHitBox { hitbox_id: 3, new_bone: 0, new_x_offset: 0.0, new_y_offset: 19.0, new_z_offset: -7.0 })
    6. SyncWait(2.0)
    7. DeleteAllHitBoxes

GFX

  1. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 95, bone: 2, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 4.0, randomize: None, terminate_with_animation: true })

SFX

    Other

    1. ModelChanger { reference: 0, switch_index: 0, bone_group_index: -1 }
    2. UnknownEvent { namespace: 0x1f, code: 0xf, unk1: 0x0, arguments: [Bool(false)] }